P Motion Music Turn musical changes into visible movement.
Motion Music

Pick a Music Goal

Choose pitch, rhythm, or expression. Then pick a game.

1 Goal Choose a music focus. 2 Game Pick a matching game. 3 Demo Watch beside it.
Practice

Choose by Goal

Pick a goal first. Then choose a practice item.

Goal → Skill → Game
01 Pitch & Melody Line, height, connection
02 Rhythm & Duration Beat length and rests
03 Dynamics & Expression Louder, softer, shape
01

Pitch & Melody

Feel height, direction, and melodic line.

Line

Legato and Staccato

River Boat

Follow the line. Press once when the reef lights.

Ready Beginner Line
Start
DemoEnlarge Line + jump
1 The music line flows forward 2 Hand controls height 3 Stay on the line 4 Reef lights up 5 Press once Watch: no bumpy motion Music line flows past the boat → Current point
Gesture Smooth up/down Short press
↑ Up ↓ Down Brief downward press Reef When the reef lights up Reef obstacle Short press Hand height Boat height Line = coins Do not move in separate bumps
Body MotionMove smoothly like one long line. Press once when the reef lights up.
Screen EffectHand up = rise. Hand down = lower. Smooth motion keeps the line.
Success CueStaying on the line collects coins during legato. Pressing in the lit window lets the boat jump over the reef.
Common IssueIf the hand moves in broken bumps, the boat leaves the line. Pressing too early or holding too long can miss the reef.
Dots

Legato and Staccato

Note Nibbler

Follow the path. Press once when it lights.

Ready Beginner Dots
Start
DemoEnlarge Dots + jump
1 The music path flows forward 2 Hand controls height 3 Follow the line 4 Obstacle lights up 5 Press once Watch: no long press Music path flows past the character → Current point
Gesture Smooth up/down Press, release
↑ Up ↓ Down Brief press, then release When the note obstacle lights up Note obstacle Jump over Hand height Nibbler height Eat dots Do not only watch obstacles
Body MotionLegato: move continuously. Staccato: press and release.
Screen EffectHand height changes Note Nibbler’s position. A connected motion lets the character eat note dots along the music line.
Success CueEating note dots means the long line is held. Jumping when the note obstacle lights up shows a clear staccato reaction.
Common IssueDo not stop following the line. Keep staccato short.
03

Dynamics & Expression

Feel louder, softer, and expressive change.

Dyn

Dynamics

Cave Dynamics

Open for louder. Close for softer.

Ready Beginner Dynamics
Start
DemoEnlargeOpen / close
1 Open gradually2 Character grows3 Match the gate4 Close gradually5 Character shrinksWatch: do not jump suddenly pfOpenClose
GestureOpen slowlyClose slowly
MatchedOpen / closeGrow / shrinkMatch = pass
Body MotionCrescendo: open gradually. Diminuendo: close gradually.
Screen EffectOpen = larger. Closed = smaller. Match the music line.
Success CueMatch the gate to pass and collect a crystal.
Common IssueDo not open all at once. Do not close too late.
02

Rhythm & Duration

Feel when notes start and how long they last.

Beat

Rhythm and Duration

Rhythm Bridge

Quarter: one beat. Half: two beats. Rest: still.

Ready Beginner Rhythm
Start
DemoEnlargeBeat length
1 Quarter: one beat 2 Character moves forward 3 Half: two beats 4 Rest: stay still 5 Board lights up Watch: do not rush 1 beat 1 beat 𝅗𝅥2 beats RestHold still Music moves forward →
Gesture Quarter: switch Half: slow switch Left Right
Left / right Forward Rest = still
Body MotionQuarter = one-beat switch. Half = two-beat switch.
Screen EffectSwitch left/right while the character keeps moving forward.
Success CueSwitch on time to light the board. During rests, keep still.
Common IssueIf a quarter is too slow, the next board is missed; if a half note is rushed, it no longer feels like two beats.
Route

Practice Focus

01ConnectionKeep movement connected instead of bumpy.
02ReactionSee the cue and make one clear action.
03ChangeDynamics and character size change gradually.
04DurationSeparate one beat, two beats, and rests clearly.