1 The music line flows forward2 Hand controls height3 Stay on the line4 Reef lights up5 Press onceWatch: no bumpy motionMusic line flows past the boat →Current point
GestureSmooth up/downShort press
↑ Up↓ DownBrief downward pressReefWhen the reef lights upReef obstacleShort pressHand heightBoat heightLine = coinsDo not move in separate bumps
Body MotionMove smoothly like one long line. Press once when the reef lights up.Screen EffectHand up = rise. Hand down = lower. Smooth motion keeps the line.Success CueStaying on the line collects coins during legato. Pressing in the lit window lets the boat jump over the reef.Common IssueIf the hand moves in broken bumps, the boat leaves the line. Pressing too early or holding too long can miss the reef.
1 The music path flows forward2 Hand controls height3 Follow the line4 Obstacle lights up5 Press onceWatch: no long pressMusic path flows past the character →Current point
GestureSmooth up/downPress, release
↑ Up↓ DownBrief press, then release♪♫♩When the note obstacle lights up♩Note obstacleJump overHand heightNibbler heightEat dotsDo not only watch obstacles
Body MotionLegato: move continuously. Staccato: press and release.Screen EffectHand height changes Note Nibbler’s position. A connected motion lets the character eat note dots along the music line.Success CueEating note dots means the long line is held. Jumping when the note obstacle lights up shows a clear staccato reaction.Common IssueDo not stop following the line. Keep staccato short.
1 Open gradually2 Character grows3 Match the gate4 Close gradually5 Character shrinksWatch: do not jump suddenlypfOpenClose
GestureOpen slowlyClose slowly
★MatchedOpen / closeGrow / shrinkMatch = pass
Body MotionCrescendo: open gradually. Diminuendo: close gradually.Screen EffectOpen = larger. Closed = smaller. Match the music line.Success CueMatch the gate to pass and collect a crystal.Common IssueDo not open all at once. Do not close too late.
1 Quarter: one beat2 Character moves forward3 Half: two beats4 Rest: stay still5 Board lights upWatch: do not rush♩1 beat♩1 beat𝅗𝅥2 beatsRestHold stillMusic moves forward →★Just right
GestureQuarter: switchHalf: slow switchLeftRight
Left / rightForwardRest = still
Body MotionQuarter = one-beat switch. Half = two-beat switch.Screen EffectSwitch left/right while the character keeps moving forward.Success CueSwitch on time to light the board. During rests, keep still.Common IssueIf a quarter is too slow, the next board is missed; if a half note is rushed, it no longer feels like two beats.
Route
Practice Focus
01ConnectionKeep movement connected instead of bumpy.
02ReactionSee the cue and make one clear action.
03ChangeDynamics and character size change gradually.
04DurationSeparate one beat, two beats, and rests clearly.